38 POSTED: 1 June 2013 4:30 am
Premium Member
Posts: 831
Joined: 4 Nov 2010
CrystalShadow:
In any event, AI that can learn and adapt does exist in labratory settings. But again, it's in a fairly primitive state, and even that rarely finds it's way into games.
A curious example of just what an AI can learn comes from a game called Stars! Supernova. It was the third game in a series of 4x style space strategy games, but it ended up never being released because the company collapsed.
During development though, they implemented a learning AI, that observed player behaviour, and figured out new strategies.
Unfortunately, at some point during early testing of it, they found out that the AI had too much power; It could observe and mimic behaviours it really shouldn't have been able to.
As a result... It locked up the game in and endless loop.
Why? Because it had learned that an effective strategy to deal with making a mistake while playing a game, is to reload an earlier save game...
I think you can see where that would lead to an endless loop... XD
That AI was clearly to smart for it's own good.
In any event, AI's can certainly be created that can learn and adapt, and create new strategies to counter what a human does.
It's rarely been done in a game though. - As I said, game AI is, on the whole, fairly primitive, and in many cases can barely be considered AI at all relative to the research in the area...
Ha ha! That's brilliant! We need more developers to try stuff like that.